Media

The Legacy of the Space Shuttle

by Richard Garriott de Cayeux, May 8, 2012
HUFFINGTON POST
As each remaining orbiter of the shuttle fleet takes their final flight to museums around the nation, it is a fitting time to reflect on the legacy of these iconic space vehicles.
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Why Human Space Travel?

by Richard Garriott de Cayeux, March 19, 2012
HUFFINGTON POST
My first blog about NASA turning to commercial providers for launch vehicles seems to have opened an interesting debate. Why do we spend any money on human exploration of space? Now and always, every tax dollar we collect and spend should be measured by the benefit we gain from that expenditure. I do not claim that every dollar we spend on human spaceflight is well spent. Far from it. I have often been critical of how money is spent in space research. Yet space research is essential and humans in space are an essential part of it.
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Business in Space Looks Golden, say Lord British

by Daniel Terdiman, March 10, 2012
CNET
The son of an astronaut and a former space tourist, Richard Garriott thinks going to space can deliver profits. Biological research and solar farms could be the place to start. The topic was part of Garriott's talk at SXSW Interactive on Saturday.
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The New Space Race: The Next 30 Years of Human Exploration of Space

by Richard Garriott de Cayeux, February 21, 2012
HUFFINGTON POST
At a time when many doubt our national commitment to human exploration of space, it is important to reflect on where we have been, where we are going and most importantly, why. There can be little doubt that humanity is destined to live beyond the confines of our Earth and even our solar system. But this expansion is far more than mere adventure, more even than a survival necessity in the great span of time. Human expansion into space will continue to bring radical benefits right here on Earth in the very short term, just as it has already done.
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Garriott's Ultimate Collector the "backbone" of new UO-inspired RPG

by Robert Purchese, December 8, 2011
EUROGAMER
The Ultimate Collector Facebook game Richard Garriott's newish company Portalarium announced today is a front to test technology that will power his Ultimate RPG - a spiritual successor to Ultima Online.
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Portalarium Announces Ultimate Collector: Garage Sale

AUSTIN, Texas, December 7, 2011 Portalarium, an Austin-based publisher and developer of premium quality games for social networks and mobile platforms today annouces the creation of the company's first original social network game, Ultimate Collector: Garage Sale.
(MORE - Read the entire news release here)  

Game Industry Legends: Richard Garriott de Cayeux

by Steve Peterson, November 28, 2011
INDUSTRY GAMERS
In part 2 of his interview with Industry Gamers, Richard Garriott de Cayeux discusses the changes he's seen in the gaming industry, the difficulty of finding good designers and where he thinks the industry is headed.
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Richard Garriott de Cayeux on Game Design and His New Game

by Steve Peterson, November 22, 2011
INDUSTRY GAMERS
In the first of a two-part interview, Richard Garriott de Cayeux discusses what's right and what's wrong with game design these days and what will be in his next design.
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Next Year You'll Be Able to Watch a Movie About Ultima Creator Richard Garriott Blasting Off into Orbit

by Evan Narcisse, November 21, 2011
KOTAKU
Richard Garriott's Man on a Mission documentary premieres in theaters and on demand services on January 13th next year. Among other things, audiences will get to see the inside of the International Space Station and watch Garriott's dramatic re-entry back to our fair planet's atmosphere.
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Garriott to Build a New Britannia

by staff, November 14, 2011
EDGE
Richard Garriott, creator of Ultima and Ultima Online, has spoken of his desire to rebuild his virtual world after being disappointed at the direction in which EA has taken Old Britannia since he left Origin Systems in 2000.
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Robot Runs Texas Office for Boss

by Tara Kelly, October 26, 2011

HUFFINGTON POST
Working from home will never be the same for Richard Garriott and his team of 25 game developers.
Since July, a robot has been put in charge of his Austin, Texas-based video game development company, Portalarium.
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Portalarium Employees Adjust to Machine as Boss

by Jim Swift, October 20, 2011
KXAN-TV, Austin
Famed game designer Richard Garriott uses a robot to communicate remotely with his game design team.
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Want to Make Video Games for a Living?

by Brian Gaar, September 24, 2011
AUSTIN AMERICAN-STATESMAN
Richard Garriott and Fred Schmidt are featured in this commentary from Austin game industry luminaries about how to get a job in the games business.
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Garriott Charts the Evolution of Games

by Christian Nutt, August 17, 2011
GAMASUTRA
In the final keynote of GDC Europe, Ultima creator and MMO pioneer Richard Garriott urged developers to grasp the potential of the mobile social era before they are left behind.
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I Want to Reinvent Role-playing Games for Social-Mobile says Garriott

by Jon Jordan, August 17, 2011
POCKETGAMER.BIZ
Tracking gaming through solo and massively multiplayer now to the social-mobile era, Richard Garriott gave the final keynote of GDC Europe 2011.
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